Strix
A virtual-reality walkthrough of a building before it exists: at real scale, by day and by night.
- Virtual & augmented reality
- Real-time 3D
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Technology
About the project
Strix is a virtual-reality experience for Meta Quest, built in Unity, that lets you walk through a building or venue before it is built. With the headset on, you move through the spaces at real scale and understand their dimensions, their circulation and how every room relates to the next ahead of time.
The walkthrough is free and interactive: you can walk or jump between points of interest, step inside, and switch between day and night to see how the daylight, the artificial lighting and the character of the building change.
More than a visualisation, it is a working tool: it supports design and construction decisions, puts studios, builders and clients in front of the same picture, and drives investment and sales rounds with an experience that makes a strong visual impression.
What it does
- Immersive walkthrough at real scale
- Day and night modes
- Free movement and points of interest
- Realistic materials inside and out
- Made for construction, design, investment and sales
- Platform
- Meta Quest
- Engine
- Unity 3D · C#
- Type
- Virtual walkthrough (VR)
Gallery

The main entrance, by day

The entrance, with the lawn and the sign
The same walkthrough, by day and by night

The building at night, seen from above

An interior lit at night

An interior by the glass, by day
A night walkthrough with the points-of-interest menu

Under the curved slab, at real scale
A daytime walk along the ramps and the central courtyard

The entrance to a high-rise

The high-rise's open ground floor

The terrace, among the neighbouring towers
Walking through the high-rise