backPRJ 005 · 2026

Strix DLSS

A real place, recreated in real-time 3D as faithfully as possible and powered by DLSS: artificial intelligence that rebuilds every frame as you walk through it.

  • Real-time 3D
  • Digital twins

  • Unity 3D
  • HDRP
  • C#
  • Blender
  • NVIDIA DLSS
  • Ray tracing
  • Digital Twin

Strix DLSS is a demo that recreates a real location as a digital twin: the architecture, materials and surroundings modeled in Blender and brought into Unity to be explored in real time, with the goal of making the screen pass for a photograph.

The work centered on lighting and visual effects. On Unity's High Definition Render Pipeline, real-time ray tracing handles reflections, shadows and indirect light, while a time-of-day cycle takes the scene from morning to night: low afternoon light raking across the stone, the sun filtering through the central patio, reflections on the glass.

What makes it possible is NVIDIA DLSS, a cutting-edge technology on the rise. Instead of computing every pixel by brute force, a neural network rebuilds each frame in real time from a lower-resolution one: more sharpness and detail, and the performance needed to sustain effects that would otherwise not fit in real time. The result is a noticeably more photorealistic environment, driven by artificial intelligence frame by frame.

What it does

  • A digital twin of a real location
  • DLSS: artificial intelligence rebuilding every frame in real time
  • Real-time ray tracing: reflections, shadows and global illumination
  • A time-of-day cycle, from morning to night
  • Built in Unity HDRP and C#, modeled in Blender
Engine
Unity 3D · HDRP · C#
Technology
NVIDIA DLSS · Ray tracing
Type
Digital twin · Real-time 3D

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